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Beginning of The End Times RELEASED! Check description for links!

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Beginning of The End Times RELEASED! Check description for links!
While the moddb download button takes its time, and the page announcement awaits admin approval, here you go: Alternative downloads for Beginning of The End Times: Google Drive: https://drive.google.com/file/d/0B5ir2nTemqEEb08xWXV2SzFpbGs/edit Mega: https://mega.nz/#!V1ow2awa!4uqD9zM6Xkn77W8iogzSg150KhLBzwuugQ-kpsV-mIk No torrent unless someone makes it. moddb download button coming ASAP.

Install instructions

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Install instructions
1. unzip the mod somewere, make sure the mod folder name is not doubled up like boet/boet 2. drag into mod folder 3. open mod folder you will see 4gb patch. patch your .exe for warhammer kingdoms and medieval 2.(if you dont have a kingdoms.exe in the main medieval 2 folder copy paste your medieval 2 .exe and rename it to kingdoms.) 4. for steam users(recommended) go to steam library right click medieval 2, go to properties you will see set launch options click on that and paste this in --features.mod=mods/COW_Beginning_Of_The_End_Times 5. launch medieval 2 through the kingdoms .exe(make a shortcut if you want) 6. dont patch 1.6 stuff onto this mod its not even close to compatible.

WIP Heroes.

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WIP Heroes.
For a future Update. (it will be done when it's done)

WIP Units.

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WIP Units.
This stuff + the stuff already shown that didn't make it in the first release will close the factions' rosters. Our beloved Remi is doing some beautiful Salamanders from the scratch too, I've re-textured some units -Blood Dragons, for example-, but lil more not shown will be added apart from it. Once everything's done, we gonna focus on making custom settlements for a 2nd Update. No release date, it will be done when it's done. There's no hurry.

United Colors of Ogretton.

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United Colors of Ogretton.
After a bit of work, and still WIP... Some new -and funny!- Maneaters inspired by the original miniatures and the lovely conversions: https://1d4chan.org/wiki/Ogre_Kingdoms#Crunch And of course, a new Golgfag! ------------------------------ "Maneaters are the most experienced Ogre mercenaries, who spent decades fighting for whoever will pay them most- a quest that has usually taken them across the whole Warhammer world. After they acquire enough wealth, trophies and tales of battle, they return to their home tribe. Their tales and experience make them popular amongst Ogres, and its no surprise that in battle they tend to cluster around him, trusting his every word and willingly accepting his orders (though not over that of their Tyrant!). As a being that has fought for so long, there are few things that a Maneater has not successfully fought, and as such, little if anything will scare him. He, as well as the Ogres around, can be trusted not to suddenly flee, the often-exaggerated tales lifting the brutes' spirits. Their wargear also helps, for these Ogres wield the best weapons they could obtain during their exploits." ------------------------------ "Golgfag Maneater is an ogre chieftain from the Northern Wastes and the leader of Golfag's Mercenary Ogres. His band joined the army of the orc Gnashrak Badtooth, who was fighting the dwarfs of Karak Kadrin. Golgfag and Gnashrak did not get along well, and one night after a long drinking bout the two leaders started a fight that ended with Golfag and his ogres fighting their way out of the encampment. Golgfag was then employed by the dwarf Ungrim Ironfist, whom he helped defeat and capture Gnashrak in the Battle of Broken Leg Gulley. Golgfag has been personally decorated by Karl Franz, looted the islands of Ulthuan, seen Skavenblight and now is preparing to wreck havoc upon the Old World once again."

WIP Heroes II.

The Green Skulls [Neferata's bodyguard]

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The Green Skulls [Neferata's bodyguard]
"In life these warriors were the noble followers of Duke Lavaillier of Parravon, but when their noble lord failed to please Neferata she ruined the duke, drained him of life and enslaved his entire guard. Each was tortured and died in agony. Their skulls remained marred by witch-fire, the green flames of which could still be seen burning within their empty eye sockets."

Chaos Ogres.

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Chaos Ogres.
"If a group of Ogres is sufficiendy impressed by the savagery and skill of a northern tribe, they may join them for a time, or even become a permanent part of their warband. Ogres, by the nature of their creation, are resistant to the effects of the Warp, and of magic. Despite this many ended up swearing themselves to Chaos for different reasons, be it the hedonistic encouragements of Slaanesh, the encouragement for slaughter and trophy-taking by Khorne, the similarity between themselves and the servants of Nurgle as well as the camaraderie of being part of a tribe that will never turn on itself, or the fact Tzeentch will either do the thinking for them so they can just focus on what they do best or give them spiffy mutations like extra mouths so they can eat even more. Warriors of Chaos make use of the Ogres as living siege weapons, while the Ogres make use of the Warriors as playthings and snacks." So no more arm-head/head-arm Chaos Ogres (yaaaaaaay!).

Blood Dragons [retextured]

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Blood Dragons [retextured]
Blood Dragon FreeLC hits BoTET in patch 1.02!

Tomb King [New general]

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Tomb King [New general]
"Tomb Kings are the ancient, long-dead rulers of Nehekhara. Their mummified corpses have been awakened by magical incantations, and their bodies are now inhabited by their undying, vengeful spirits. The Tomb Kings have been reborn to a mocking imitation of life, transformed into hideous cadavers whose kingdoms have been plundered and lost. Bitter and twisted, the Tomb Kings' rage fuels an unremitting need to conquer; they are the true monarchs of the dead, and they are coming to reclaim their rightful dominion. Upon their first death, the Tomb Kings were embalmed in elaborate ceremonies. Their bodies were wrapped in pitch-soaked bandages inscribed with magical wards meant to preserve their corpses for all eternity. Despite the skills of the Liche Priests, the Tomb Kings now resemble dried skeletal husks. They are, however, possessed of an incredible strength and can withstand injuries that would slay a mortal man outright. The only known way to truly destroy a Tomb King is to set their bonde-dry forms ablaze. Revived by the rituals of the Liche Priests, a Tomb King awakens from the sleep of death possessing all the ambition and lust for power he had in life. Every Tomb King seeks to reclaim his plundered trasures and restore his ancient glory. If this means the subjugation and destruction of foreign lands, then the Tomb King's army, loyal even in death, rises from its rest at his command. Although it is the magic of the Liche Priests that animates the Tomb King's army, it is by the indomitable will of the Tomb King himself that they move and fight. Every Tomb King is an aggressive warlord, able to instil their warriors with their own unyielding vigour. A powerful curse hangs over the mummified royalty of Nehekhara, striking down those who seek to do them wrong. Tales abound of tomb robbers dropping dead as their blood magically turns into sand or they are engulfed in a ravenous swarm of desert locusts that strip flesh from bone."

Manticore update

WIP Heroes III.

WIP Heroes IV.

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WIP Heroes IV.
A bunch more for Chaos non-Undivided factions this time.

Terradons.

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Terradons.
"Terradons are giant, flying reptilian creatures that soar the skies of Lustria and the Southlands. They have great eyesight which allows them to spot their prey, hidden deep in the jungles, from hundreds of miles above the ground. They prey on anything man-sized or smaller, from birds soaring over the trees to ground-dwelling animals and intruders on the jungle floor. Their huge, leathery wings can propel them at great velocity, and they are surprisingly agile, able to fly at full speed through thick jungle while avoiding branches, vines and trees. They are also expert gliders and can remain airborne for days on end, utilizing the steamy, hot thermals that rise from the jungle. Some Skinks had mastered riding these airborne monsters, using them to scout ahead, spying on the enemy from far above and then striking suddenly with great speed. The Skink riders throw Javelins at the enemy, while the Terradons use their razor-sharp claws and snapping jaws to tear their prey apart. Descending with mighty beats of their powerful wings, they latch onto their foes with their strong claws, snatching them into the air before letting them plummet to their doom."

Grail Reliquae.

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Grail Reliquae.
"If a Grail Knight is unfortunate enough to fall in battle, his devoted followers will swarm over his corpse, picking it clean of anything that could bear the Blessing of the Lady. It has been known for these desperate peasants to mistake gravely wounded knights for dead -indeed it does not stretch credibility to believe that more than a few Grail Knights could well have met their demise as a result of being crushed by scavenging pilgrims. To such a zealot the most prized of all the possessions of a Grail Knights is his body itself. In fact, many bands of pilgrims cart around a reliquae wherever they go, with the corpse of a departed knight resting at its centre. The pilgrims devote themselves to this construction, supplicating themselves before it as if it were a living Grail Knight, praying for its blessings. To the pilgrims, the reliquae is the ultimate icon of their devotion to both the Lady of the Lake and her knights - mobile shrines from which the chosen amongst them can preach their creed. There is never a shortage of listeners for these demagogues, for at each town or village the common people will flock to the reliquae so that they might hear in graphic detail the latest tales and deeds of the heroic knight who unintentionally leads the procession. These gatherings can often turn ugly, the fanatical zeal of the pilgrims exploding into violence that the local militias can have difficulty containing. Such outbreaks are always short-lived, subsiding instantly at the command of a Grail Knight, the pilgrims collapsing into rapture at the thought of actually having been noticed by their idol."

WIP Heroes V.

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WIP Heroes V.
Unless another member of the team pops up with something more, with these four I close the heroes chapter. Also, some new subfaction generals have been made, but no need to show them.

Mousillon Peasantry

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Mousillon Peasantry
Mousillon, the damned city, is in a deplorable state: over half of the houses are abandoned, stone and wood are rotting, fungus cover the walls. Because of the bad drainage and the swampy ground, the dead are buried above ground, often in fortified graves guarded by family guards to avoid grave robbing by the many anatomists and necromancers who hope to conduct their studies on the dead specimens. Some even make business out of selling corpses. The graveyards of Mousillon are larger than the city itself. The wells are rumoured to be poisoned with warpstone and many mutants lurk the streets of Mousillon together with Ghouls and Undead creatures. There is the tale of Jacques de Noirot who, in his experiments with Necromancy, accidently rose all the dead in the cemeteries around Mousillon, but couldn't control them. He was killed by the Undead he animated and they rampaged through the city. There are still citizens in the city, as well as disposed knights who seek refuge, and malformed peasant who have been driven out of their homes. The descendents of the bloodline of Mousillon rule them with absolute authority. They wear black armour, never raise their visors and are decadent and corrupt. Once in a while a group of knights enter the streets to hunt the evil things and clear the ruins of the monstrosities that live within. It is rumoured that Louen Leoncoeur, the present king of Bretonnia might soon proclaim a new war against the City of the Damned to burn it to the ground.

Former Empire State Troops of Former Empire Provinces

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Former Empire State Troops of Former Empire Provinces
New Zombies, fully upgraded version shown. No upgrades means no shields, helmets, or weapons. They don't have the minds to block with the shields, they just came with the corpses.

Malus Darkblade

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Malus Darkblade
Malus Darkblade was always ambitious, even by the standards of Hag Graef's warring families. For long years, he played the deadly game of politics and assassination, but finally his thirst for power led Darkblade into the clutches of a being darker even than he. Rumours of a great power hidden in the distant north set Darkblade on a quest that led him deep into the Realm of Chaos. It is a testament to Darkblade's determination that he not only survived his journey, but at last came before the temple of Kul Hadar, in which his prize could be found. Alas for Darkblade, the great power within the temple was something not easily bent to mortal will. Long centuries ago, the Daemon Tz'arkan had been bound within Kul Hadar, and Darkblade now unwittingly presented it an opportunity for escape. Blinded by avarice, Darkblade was possessed by the Daemon. He had but one way of escaping his fate -- to find five artefacts of power that would fully free Tz'arkan from his ancient prison and thus see Darkblade's soul restored. He had only a year to succeed, or else remain in the Daemon's thrall for eternity. Though the search took the full year, Darkblade finally succeeded in his quest. Upon the even of his doom, he returned to Kul Hadar with the artefacts, and performed the ritual that would set the Daemon free. But Tz'arkan had tricked the Dark Elf -- upon escaping from Darkblade's body, the treacherous Daemon stole his black soul. From that moment on, the fates of Darkblade and Tz'arkan were forever intertwined. In the years since, Darkblade has become legendary in Naggaroth, as a great warrior and leader whose hatred can overcome any opposition. Wielding the Warpsword of Khaine, the only surviving artefact from that long-distant quest, Darkblade has hacked a path of bloody ruin across the frozen north, drawing upon Tz'arkan's power when needed, but relying first and foremost on his own dark determination and limitless reservoir of hate.

Dragon ogres

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Dragon ogres
Just when you thought it was ogre...
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